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Welcome to Retrograde Amnesia, a podcast where we cover classic Japanese Role-playing Games (JRPGs), chapter by chapter, beat by beat. Check out a complete listing of the works we have covered and subscribe to the podcast on your favorite podcast provider. Support us on Patreon at

Oct 7, 2019

Hello! For our second episode, we're coming to terms with the PlayStation's size limit for polygonal levels, discussing Citan's precarious position as a father figure and puppeteer, going over battle system basics, and cherishing the emotional necessity of Mitsuda's "Knight of Fire." Remember: if you're a kid who falls into the cockpit of a giant robot and you're going through some emotional mental trauma, you're going to have a bad time inside of this robot...but you're also going to unlock the robot's abilities.

00:23 - Introduction
01:00 - Speculation of Citan's living situation
01:30 - Absence of music & direction
03:15 - This Japanese role-playing videogame has a jump button
04:48 - On-foot battle system overview / Monster economy speculation
09:55 - Citan's cartoon junk house at the top of the mountain
13:04 - What's in the shack out back
15:41 - Citan is my dad
17:00 - "Knight of Fire" appreciation & obsessive exposition
20:57 - Fei returns to Lahan village
22:29 - Chris explains the Anime Freakout trope
23:30 - Get in the robot, Fei / Prologue revisited
26:07 - Mysterious commander Gear???
26:44 - Fuckin Dan / Cruel Destiny
28:39 - Level 2 Anime Freakout
31:20 - Aftermath
33:48 - That's some good world map music ("Emotion")
35:20 – Outro

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